![]() It’s a co-operative adventure experience for 1-5 players, and while the rules don’t have much in common with the roleplaying game past the ubiquitous 20-sided dice, it’s received unanimous praise for its streamlined rules and fun play. Packed with plastic miniatures (40 in all), heaps of cardstock dungeon floor tiles, lots of cards, magic items, abilities and weapons, and a wide variety of fun scenarios, Castle Ravenloft is the essence of dungeon-crawling distilled into a deep cardboard box. ![]() This is dungeon-delving for gamers who want the kill-the-monsters fun of D&D without the big time investment. Yet … despite the bland graphics, dearth of illustration, and recycled D&D figures (all obvious signs of corporate cost-cutting) the system is fast and snappy and well-designed enough to have made the game surprisingly popular, especially among old D&Ders who no longer have the time to play roleplaying games. Wizards of the Coast slaps the Dungeons & Dragons brand (and the Castle Ravenloft one too for good measure) on yet another dungeoncrawler, a genre which really has pretty much been done to death. ![]() Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within.
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